Posts Tagged: human centered design

Appnostic : Time to Pioneer Human Centered Mobile Design

This August, while speaking at the Mobile Javascript Summit, I came out in my presentation as Appnostic, stating that the mobile world is too young for us to get set in dogma on the subject of mobile web vs. mobile native apps but instead we need to be pioneering on all fronts of mobile development and creation. I don’t care if one is creating/developing a mobile native app, a hybrid app, or a web app / site, what really matters is that the human who owns the mobile has a good to great user experience, accomplishment of tasks, and an element of delight. Let’s create, design, and develop in a way that delights the mobile user and moves all of us forward.
Much of the web only for mobile rhetoric is not only limiting but a bit absurd when taken to the logical end. How many of the mobile web only folks would work only in their computer’s browser for every activity, professionally or personally, for months on end? Why ask that of the mobile owner that every task and activity should be accomplished only in the browser?
Two recent articles have pinpointed that now is the time to pioneer mobile design:
Cennydd Bowles makes a clear and concise argument that we need to build and innovate for mobile be it web or native apps:

“No one has this problem about native desktop apps vs. web apps. The same people that decry native mobile apps use Coda, Photoshop, and OmniFocus. Native enthusiasts use FreeAgent, Google Docs, and Basecamp without a second thought. In the desktop world, we already know that whether a native or web app is better depends on what it’s for.”

Go read it.
In another recent article in the Guardian piece on Nokia’s Design EVP, Marko Ahtisaari, makes a great point about giving the mobile user choice:

One of the glories of a mobile is that it is particularly personal and the user should have the choice to use their mobile as they so choose, not how we choose for them. Maybe you prefer to do things in your mobile’s browser, but your next door neighbor loves loves loves native apps, dowloading them mostly but loves ’em anyways. Maybe you have only one ecosystem you will use and all of your devices use that one OS, but maybe your neighbor has a MacBook, an XBox, and an Android mobile and doesn’t care if they are different OSes, in fact they prefer it that way.

The mobile world is still very young and let’s not fight for a small slices of professional territory but instead let’s create great human centered user experiences and happy mobile owners rather than getting set in our ways so early.

Mobile UX Slides from the UX Summit

Back in April, Cindy Li & I spoke at the UX Summit on Mobile UX (aka Mobile User Experience), a subject very near & dear to me. Cindy took the first bit of the slides and concentrated on her experience in mobile app design as well as mobile web, I took the second part of the slides and focused on the principles of Mobile UX and the concepts that we need to be thinking about as we start design a mobile app or mobile web site/app.
It was surprisingly fun to sit at Cindy’s and have us both get to speak into her MacBook Pro and have the magic of Adobe Connect (or something like it) project our slides, our video and the chat area of the attendees from all over the world on one computer screen. By seeing the chat as we spoke, we were able to answer questions as they were asked or reasonably soon thereafter. Later on Twitter, we received quite a few thank yous.
Now in return, Cindy & I present to you all our slides on Mobile UX. Enjoy. And thank you!